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Asmongold Reacts: Diablo 4 Somehow Got Worse

Asmongold Reacts: “Diablo 4 Somehow Got Worse”

  • Battle Pass design and “dark patterns” spark outrage.
  • Inventory and stash limits get worse with seasonal items.
  • Affix bloat and global nerfs make builds feel bad.

Asmongold reacts to a critique of Diablo 4’s Season 1 changes, highlighting predatory UI choices, stingy premium currency loops, and Blizzard’s refusal to refund accidental Battle Pass activations.

The video also digs into itemization bloat, QoL regressions like stash pressure from Malignant Hearts, and sweeping nerfs that reduce fun rather than fixing core systems.

What’s in the video

  • Premium currency loop: Battle Pass grants 666 coins, leaving players short of the next pass.
  • Console UI default highlights “Activate Premium Pass,” a classic dark pattern that’s hard to undo.
  • Refunds refused after accidental activation; no safeguard confirm flow for purchases.
  • Seasonal Malignant Hearts clog regular inventory, worsening stash limitations.
  • Always-online architecture loads other players’ stashes, cited as a reason stash space can’t expand.
  • Affix bloat and micro-modifiers create artificial complexity and tedious loot filtering.
  • Global nerfs (e.g., cooldown reduction, vulnerability) reduce power without solving underlying issues.
  • Season Journey chores (waypoints, transmog, crafting) pad engagement instead of adding depth.
  • Comparisons to other games’ consumer-unfriendly practices and regulatory penalties for dark patterns.
  • Broader claim: “Old Blizzard” product sensibility is gone; retention and monetization dominate.

Receipts

“Diablo 4 somehow got worse and so did blizzard.”

“There is no benefit to the consumer.”

“just make a good video game”

Baron’s Take Coming Soon

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