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Asmongold Reacts to Diablo 4 Vessel of Hatred Expansion

Asmongold: Diablo 4 Vessel of Hatred — Reaction & Rant

  • Calls the endgame design “impressively stupid” and poorly earned.
  • Says the expansion’s writing breaks immersion and believability.
  • Thinks visuals/telegraphs make core boss fights messy and unclear.

Asmongold reacts to CohhCarnage’s thoughts on Diablo 4: Vessel of Hatred and then unloads his own critique. He argues the story and encounter design fail basic clarity and immersion checks.

While acknowledging good voice acting and art direction, he says sloppy mechanics and tropey writing sink the experience, especially for players who value narrative and readable combat.

What’s in the video

  • Expands on CohhCarnage’s critique: expansion is “okay,” but underwhelming.
  • Claims endgame power comes too easily, making victories feel unearned.
  • Argues boss telegraphs and ground effects are hard to read and inconsistent.
  • Calls the writing trope-heavy and immersion-breaking across many moments.
  • Contrasts Diablo 4’s readability unfavorably with Path of Exile boss design.
  • Notes art, music, and voice acting remain Blizzard strengths.
  • Examples: Uber Lilith and other fights where effect colors blend into terrain.
  • Bottom line: systems and storytelling need tighter craft and coherence.

Receipts

“the end game is impressively stupid”

“good storytelling is a lie”

“the overall writing of this game is rather objectively not good”

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