Diablo 4
Diablo 4 “Zoomed-In Only” Challenge: Lilith & Dungeon Push

Diablo 4 “Zoomed-In Only” Challenge: Lilith & Dungeon Push
- Plays Diablo 4 fully zoomed-in as a self-imposed challenge.
- Beats encounters despite limited visibility and auto-zoom quirks.
- Demonstrates four-player carry and boss attempts in tight view.
This video tests a “zoomed-in only” run in Diablo 4, turning normal content into a visibility puzzle. With the camera locked close, reading enemy projectiles and ground effects becomes the core difficulty.
Across boss attempts and party dungeons, the run shows how auto-zoom behavior and cramped sightlines change positioning, target tracking, and survivability—yet the challenge stays entertaining and doable.
What’s in the video
- Explains and commits to “zoomed-in only” as the run’s ground rule.
- Notes the camera sometimes auto-zooms, creating awkward perspective shifts.
- Attempts Lilith and other fights where projectile tracking is harder up close.
- Frequent comments on not seeing threats until they’re on-screen.
- Shows gear mentions like Double Swing while navigating tight visuals.
- Party gameplay: four-player carry showcased under zoomed-in constraints.
- Objective rooms become guesswork when enemies spawn off-screen.
- Wraps with the idea that self-made challenges extend Diablo 4’s endgame.
Receipts
“only zoomed in mode only guys”
“there’s no end game we’re just gonna make it ourselves in Diablo 4”
“zoomed in Lilith guys it’s pretty funny you should try it”
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