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Asmongold Reacts to Quinn’s Diablo 4 Beta Review Breakdown

Asmongold Reacts to Quinn’s Diablo 4 Beta Review

  • Quinn praises Diablo 4’s dark look but slams the console-first UI.
  • Monetization debate centers on cosmetics, battle pass power, and long-term trust.
  • Viewers urged to judge D4 on its own, not just versus D2/D3/PoE.

Asmongold watches Quinn 69’s exhaustive Diablo 4 beta breakdown, weighing the streamer’s highs (art direction) against lows (interface and itemization concerns) while adding his own pragmatist takes.

Together they frame D4 as a hybrid ARPG with MMO trimmings, where player enjoyment and fair monetization matter more than franchise nostalgia.

What’s in the video

  • Quinn calls the graphics and aesthetics best-in-class for ARPGs; Asmongold agrees.
  • Debate over the UI: Quinn sees a console-centric layout; Asmon finds it “fine” but improvable.
  • Monetization talk: cosmetics shop, paid expansions, and a battle pass with free power tracks.
  • Asmon’s stance: monetization is acceptable if it doesn’t affect gameplay.
  • Quinn warns about potential future “pay-to-win” pivots if revenue lags.
  • Advice to judge D4 on its own design rather than constant D2/D3/PoE comparisons.
  • Beta impressions used to extrapolate endgame systems and long-term replayability.
  • Requests for PC-centric UX options (overlay map, clearer stat panes, on-screen resource bars).
  • Itemization feedback: plus-to-skills feels good; many affixes seem generic or conditional.
  • Shared hope that seasonal content justifies live-service funding without eroding in-game rewards.

Receipts

“Aesthetics and Graphics are a 10 out of 10.”

“Diablo 4 is a console game.”

“you need to cast that constant comparison brain out of your mind.”

Baron’s Take Coming Soon

Coming Soon

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