
POE2 Launch Reactions: Hype, Pain, and Early Reality Check
- Launch-day hype and massive Twitch interest contrasted with login queues and early difficulty spikes.
- Streamers praise combat and systems but slam melee feel and overtuned early bosses.
- Takeaway: great potential, rough edges—Early Access is the moment to push feedback.
This reaction roundup tracks Path of Exile 2’s Early Access launch from euphoric first logins to the sobering reality of hard bosses, messy melee, and build pivots. Streamers bounced between awe at systems and frustration at overtuned early-game damage.
Despite hiccups, most agreed the core feels strong and worth the grind, with several calling it a legitimate GOTY contender if balance and QoL continue to improve.
What’s in the video
- Launch-day hype: “It’s time”—queues, disconnects, and the eventual big “we’re in” moments.
- POE2 Twitch interest outshining Diablo 4 during the window discussed, fueling comparisons.
- Early melee frustrations: frequent misses, low survivability, and clunky feel.
- Boss difficulty front-loaded; first two acts feel harsher than later content.
- Positive notes: slower, weightier combat; armor/gem systems praised; minions and totems shine.
- Streamer pivots: swapping from warrior to minions dramatically improves the experience.
- Balance critique: damage/healing scaling and power curve need smoothing.
- QoL updates post-launch: loot and rolling-through-monsters behavior improved.
- EA mindset: now is the time to give feedback while changes are easiest to apply.
- Overall sentiment: huge potential; needs tuning to make early game less punishing.
Receipts
“I just feel like Melee sucks.”
“The most I’ve been challenged is in the first two acts.”
“This is Early Access—the perfect time to complain about things.”
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